Time Machines

2024

TimeMachinesisadigitalartprojectthatexploresNewYork’spublicutilitiesassilentwitnessesofthecity’spastandpresent.AwardedtheMITRealityHackArtGrantandshowcasedduringthe2025hackathon,theprojectreimagineseverydayurbanmachinesfromNewYorkCityasportalswheremotion,memory,andtechnologyintersect.

MIT Reality Hack Art Grant

MIT Reality Hack Art Grant

MIT Reality Hack Art Grant

MIT Reality Hack Art Grant

MIT Reality Hack Art Grant

THE CONCEPT

Objects that remember

Objects that remember

New York is filled with machines built for function but marked by time.


ATMs, news racks, MetroCard readers, emergency call boxes, parking meters, and broken kiosks populate the streets as if they were relics and tools at once.


Some stand untouched for decades, covered in stickers, graffiti, and layers of political posters that trace entire eras. Others have been upgraded and polished, their new surfaces sitting awkwardly beside crumbling infrastructure. Together they form a visible timeline of the city: fragments of what was, coexisting with what is.

New York is filled with machines built for function but marked by time.


ATMs, news racks, MetroCard readers, emergency call boxes, parking meters, and broken kiosks populate the streets as if they were relics and tools at once.


Some stand untouched for decades, covered in stickers, graffiti, and layers of political posters that trace entire eras. Others have been upgraded and polished, their new surfaces sitting awkwardly beside crumbling infrastructure. Together they form a visible timeline of the city: fragments of what was, coexisting with what is.

Time Machines brings these overlooked objects to the surface and presents them as digital artifacts that hold years of accumulated stories.

Time Machines brings these overlooked objects to the surface and presents them as digital artifacts that hold years of accumulated stories.

Time Machines brings these overlooked objects to the surface and presents them as digital artifacts that hold years of accumulated stories.

THE WORK

Rebuilding the forgotten in 3D

I spent a year photographing more than 500 public machines across New York from every angle documenting every scratch, sticker, and layer of residue that marked their place in time. Each object was then reconstructed in 3D from scratch, not to chase realism, but to preserve memory.


The models were then turned into particle systems. Gesture controls and MIDI mapping allowed for the artwork to be performed in real time.

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